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Wasteland Survivor - WIP

This is a current project I'm working on based around the world of Fallout, it's currently game ready at about 67k Polys and has been implemented into unreal engine. the high poly was created in ZBrush and retopped in 3ds Max. textures are currently being worked on in Substance Painter and photoshop. Using the amazing blood smart material made by Jasper Vick, see it here:
https://artstn.co/m/rop8
Model skinned and rigged by: https://uk.linkedin.com/in/jacob-webster-94124a182?trk=people-guest_profile-result-card_result-card_full-click
Any advice or guidance with materials and textures would be greatly appreciated, thanks

Full body render in UE4

Full body render in UE4

second full body render in UE4

second full body render in UE4

3rd render experimenting with different lights and moods

3rd render experimenting with different lights and moods

Deathclaw hand asset for the plinth, rendered in UE4

Deathclaw hand asset for the plinth, rendered in UE4

Plinth back angle

Plinth back angle

Plinth 3/4 view

Plinth 3/4 view

Deathclaw Zbrush Sculpt

Deathclaw Zbrush Sculpt

Head zbrush sculpt

Head zbrush sculpt